Study Claiming Video Games ‘Train’ Players for Real-World Violence Retracted – IOTW Report

Study Claiming Video Games ‘Train’ Players for Real-World Violence Retracted

Breitbart:

A 2012 report on the effect of violent video games on players has been retracted by the publisher.

Communication Research has officially retracted a report entitled “‘Boom, headshot!?’: Effect of Video Game Play and Controller Type on Firing Aim and Accuracy” by Jodi L. Whitaker and Brad J. Bushman. The report claimed that “first-person shooter” video games could have a lasting effect on players; for instance, that playing these games might be able to “‘train’ a person to shoot a gun,” and “influence players to aim for the head.”

The retraction is due to variable irregularities within the study, which suggest that the numbers therein may have been skewed toward the desired conclusion. Villanova University Psychology Professor Dr. Patrick Markey and Behavioral Psychology Dr. Malte Elson of Ruhr University recommended the article’s retraction after Communication Research Editor Professor Jennifer Gibbs received what she called “a detailed report that documented data irregularities in the study” which showed that “the main findings would not have held up without these irregularities.”

Bushman and Whitaker were put on notice for misconduct by Ohio State University.  MORE

7 Comments on Study Claiming Video Games ‘Train’ Players for Real-World Violence Retracted

  1. Me and my 55 clan members were about to go all-out assault on them for accusing us of being like that, but thank God they saw the light. 0_o

    We always win.

    Everyone has admin.

  2. The only reasons for a headshot are:

    A. You’re a trained sniper going for an immediate kill.

    B. You were aiming for center mass but something caused your shot to go high.

    C. You are close enough to the target to put the muzzle of the gun in his ear before firing.

    Anything else is taking chances.

  3. I think the games only teach attention
    to detail. But, that is on a screen, and
    not in real life. These are the same millenials
    walking off the curb and getting hit by cars
    while they surf their smart device walking down
    the street.

  4. the real issue is that FPS train folks to not care about sanctity of life. Killing (in many game unarmed innocents) for pleasure and fun (for hours in simulation) only leads to an unreachable stimuli of more and more hours… especially at an age where they don’t discern reality from their little fantasy world

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